My Final Year Project

FYP for RP DDUX

Figma of our App that we came up with

Posters to promote our App

Project Overview

Project OverviewThis project explores how health can be reframed as necessary for tertiary students. Our team developed FuelYOUths, a gamified platform that combines healthy habits with academics. As someone dealing with school-related stress, I feel we demonstrated that wellness and aspiration can coexist through interesting, rewarding experiences inspired by real-world difficulties.

3 Contributions/ Suggestions I made that helped the Project improve and succeed.

1. Following our survey results, I suggested incorporating relatable, meme-based material into our social media marketing plan. The statistics revealed that young people are particularly drawn to comedy and trends on the internet. I suggested using funny or trendy memes to promote FuelYOUths on an Instagram post. This made our communication efforts more authentic and engaging, boosting the possibility of students sharing or interacting with the content. I provided example post ideas that were relevant to youth culture, making the campaign more effective.

2. One of my suggestions was to include a streak feature that allows users to complete wellness challenges alongside their friends. I discovered from our research that peer support is often motivating for youths, so I proposed a streak system in which friends could complete tasks together and build consistency. This not only encourages users to return to the platform, but it also develops a sense of accountability and community, both of which are strong motivators for our target group.

3. During the UI design phase, I suggested few changes to make the site more visually appealing and engaging for our young target. I provided a few input and suggestions on elements like as color scheme, button placement, and layout flow to ensure the interface was engaging, modern, and easy to use. My suggestions contributed to a design that seemed enjoyable and approachable, which was compatible with our goal of making health feel more like a lifestyle choice than a chore. This made the platform easier to browse and more appealing to first-time users.

THREE important things that I have learned or overcome through my experience in this Project and explain how they have affected me.



1. One personal thing that I overcame was having the confidence to share my opinions, particularly during team meetings. At first, I was hesitant to speak up, unsure whether my suggestions, such as using memes for our social media posts would be accepted. But when I saw the team take my suggestions seriously and implement them into the final product, I felt more confident. The situation encouraged me to be more vocal, and I've learnt that even tiny contributions can have a significant influence when presented at the proper time.

2. One of the most difficult challenges I overcame was acknowledging beneficial criticism and feedback, and changing our work accordingly. During user testing and critique sessions, not all of our ideas were perfect, and some had to be modified or removed. Rather than being discouraged, I learnt how to use feedback to improve the project. This mindset helped me develop and grow as a designer and team player.

3. Working on this project has strengthened my appreciation for user-centered design. I learnt that understanding your customer through surveys, interviews, and testing is important to create features that directly addressed target user's needs. Seeing how users reacted positively to the additions we implemented based on their suggestions taught me the importance of actually listening to your audience. This knowledge has influenced how I approach future projects, ensuring that I always design with evidence, empathy, and the end user in mind.